Craft is a book that was designed to inspire designers to look at board games not just as entertainment, but as systems of design. Drawing from classic games and their mechanics, the book explores how structure, theme, and visual language come together to shape play. With its timeless aesthetic Craft serves as both a history lesson on games and also a toolkit to what you can do with them. Helping designers understand how traditional games work and how to push them into new, unique places.




